uint surfIndex, struct pipe_surface *surf)
{
GET_CURRENT_CONTEXT(ctx);
- static const GLuint invalid_size = 9999999;
struct st_renderbuffer *strb;
- GLuint width, height, i;
/* sanity checks */
assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (!strb) {
- if (surfIndex == ST_SURFACE_FRONT_LEFT) {
- /* Delayed creation when the window system supplies a fake front buffer */
- struct st_renderbuffer *strb_back
- = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
- struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
- strb = st_renderbuffer(rb);
- } else {
- /* fail */
+ /* create new renderbuffer for this surface now */
+ const GLuint numSamples = stfb->Base.Visual.samples;
+ struct gl_renderbuffer *rb =
+ st_new_renderbuffer_fb(surf->format, numSamples, FALSE);
+ if (!rb) {
+ /* out of memory */
+ _mesa_warning(ctx, "Out of memory allocating renderbuffer");
return;
}
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ strb = st_renderbuffer(rb);
}
/* replace the renderbuffer's surface/texture pointers */
* But when we do, we need to start setting this dirty bit
* to ensure the renderbuffer attachements are up-to-date
* via update_framebuffer.
+ * Core Mesa's state validation will update the parent framebuffer's
+ * size info, etc.
*/
ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ ctx->NewState |= _NEW_BUFFERS;
}
/* update renderbuffer's width/height */
strb->Base.Width = surf->width;
strb->Base.Height = surf->height;
-
- /* Try to update the framebuffer's width/height from the renderbuffer
- * sizes. Before we start drawing, all the rbs _should_ be the same size.
- */
- width = height = invalid_size;
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (stfb->Base.Attachment[i].Renderbuffer) {
- if (width == invalid_size) {
- width = stfb->Base.Attachment[i].Renderbuffer->Width;
- height = stfb->Base.Attachment[i].Renderbuffer->Height;
- }
- else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
- height != stfb->Base.Attachment[i].Renderbuffer->Height) {
- /* inconsistant renderbuffer sizes, bail out */
- return;
- }
- }
- }
-
- if (width != invalid_size) {
- /* OK, the renderbuffers are of a consistant size, so update the
- * parent framebuffer's size.
- */
- stfb->Base.Width = width;
- stfb->Base.Height = height;
- }
}