"))\n"
};
+static const char *builtins_110_noise_fake = {
+ "((function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant float (0)))))\n"
+ " )\n"
+ "\n"
+ " (function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " )\n"
+ "\n"
+ " (function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " )\n"
+ "\n"
+ " (function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " )\n"
+ ")\n"
+};
+
static const char *builtins_110_normalize = {
"((function normalize\n"
" (signature float\n"
builtins_110_min,
builtins_110_mix,
builtins_110_mod,
+ builtins_110_noise_fake,
builtins_110_normalize,
builtins_110_not,
builtins_110_notEqual,
--- /dev/null
+((function noise1
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant float (0)))))
+ )
+
+ (function noise2
+ (signature vec2
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec2 (0 0)))))
+ )
+
+ (function noise3
+ (signature vec3
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec3 (0 0 0)))))
+ )
+
+ (function noise4
+ (signature vec4
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec4 (0 0 0 0)))))
+ )
+)