var->interpolation = INTERP_QUALIFIER_FLAT;
else if (qual->flags.q.noperspective)
var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- else
+ else if (qual->flags.q.smooth)
var->interpolation = INTERP_QUALIFIER_SMOOTH;
+ else
+ var->interpolation = INTERP_QUALIFIER_NONE;
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
var->origin_upper_left = qual->flags.q.origin_upper_left;
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
- mode(mode), interpolation(INTERP_QUALIFIER_SMOOTH)
+ mode(mode), interpolation(INTERP_QUALIFIER_NONE)
{
this->ir_type = ir_type_variable;
this->type = type;
ir_variable::interpolation_string() const
{
switch (this->interpolation) {
+ case INTERP_QUALIFIER_NONE: return "no";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective";
* \return The string that would be used in a shader to specify \c
* mode will be returned.
*
+ * This function is used to generate error messages of the form "shader
+ * uses %s interpolation qualifier", so in the case where there is no
+ * interpolation qualifier, it returns "no".
+ *
* This function should only be used on a shader input or output variable.
*/
const char *interpolation_string() const;
/**
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
+ *
+ * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
+ * gl_fragment_program data structure to 0 causes the default behavior.
*/
enum glsl_interp_qualifier
{
+ INTERP_QUALIFIER_NONE = 0,
INTERP_QUALIFIER_SMOOTH,
INTERP_QUALIFIER_FLAT,
INTERP_QUALIFIER_NOPERSPECTIVE
/**
* GLSL interpolation qualifier associated with each fragment shader input.
* For inputs that do not have an interpolation qualifier specified in
- * GLSL, the value is INTERP_QUALIFIER_SMOOTH.
+ * GLSL, the value is INTERP_QUALIFIER_NONE.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
};