According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader
contains a discard instruction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;