Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
if (use_glsl_version) {
_mesa_meta_setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true,
2, 4, 0);
- _mesa_meta_setup_blit_shader(ctx, target, true, &mipmap->shaders);
+ _mesa_meta_setup_blit_shader(ctx, target, false, &mipmap->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&mipmap->VAO, &mipmap->VBO, 3);
_mesa_set_enable(ctx, target, GL_TRUE);