<function name="BindRenderbufferOES" template="BindRenderbuffer"/>
<function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
<function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
- <function name="RenderbufferStorageOES" template="RenderbufferStorage"/>
+ <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
<function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
<function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
<function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
#include "GLES2/gl2ext.h"
+#ifndef GL_RGB5
+#define GL_RGB5 0x8050
+#endif
+
+
extern void GL_APIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
extern void GL_APIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
GLsizei width, GLsizei height)
{
switch (internalFormat) {
- case GL_RGBA4:
- case GL_RGB5_A1:
case GL_RGB565:
- internalFormat = GL_RGBA;
- break;
- case GL_STENCIL_INDEX1_OES:
- case GL_STENCIL_INDEX4_OES:
- case GL_STENCIL_INDEX8:
- internalFormat = GL_STENCIL_INDEX;
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
break;
default:
- ; /* no op */
+ break;
}
_mesa_RenderbufferStorageEXT(target, internalFormat, width, height);
}