struct st_buffer_object *st_obj = st_buffer_object(obj);
unsigned bind, pipe_usage;
- if (st_obj->Base.Size == size && st_obj->Base.Usage == usage && data) {
- /* Just discard the old contents and write new data.
- * This should be the same as creating a new buffer, but we avoid
- * a lot of validation in Mesa.
- */
- struct pipe_box box;
-
- u_box_1d(0, size, &box);
- pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
- PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
- &box, data, 0, 0);
- return GL_TRUE;
- }
-
st_obj->Base.Size = size;
st_obj->Base.Usage = usage;