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anv/device: Enable sample shading on gen7+
author
Anuj Phogat
<anuj.phogat@gmail.com>
Mon, 8 Aug 2016 23:10:00 +0000
(16:10 -0700)
committer
Anuj Phogat
<anuj.phogat@gmail.com>
Tue, 9 Aug 2016 21:45:25 +0000
(14:45 -0700)
Passes all 30 min_sample_shading tests in vulkan cts.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/vulkan/anv_device.c
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diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index c2c515321dac45ddfab1c2fba233b55e410906a7..aae925ded478c730a62cc3ed324c0e899ba89fbe 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-375,7
+375,7
@@
void anv_GetPhysicalDeviceFeatures(
.independentBlend = true,
.geometryShader = true,
.tessellationShader = false,
- .sampleRateShading =
pdevice->info->gen >= 8
,
+ .sampleRateShading =
true
,
.dualSrcBlend = true,
.logicOp = true,
.multiDrawIndirect = false,