assert(surf_fmtl->bh == view_fmtl->bh);
}
- s.SurfaceFormat = info->view->format;
+ s.SurfaceFormat = (enum GENX(SURFACE_FORMAT)) info->view->format;
#if GEN_GEN <= 5
s.ColorBufferComponentWriteDisables = info->write_disables;
#endif
#if GEN_IS_HASWELL
- s.IntegerSurfaceFormat = isl_format_has_int_channel(s.SurfaceFormat);
+ s.IntegerSurfaceFormat =
+ isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
#endif
assert(info->surf->logical_level0_px.width > 0 &&
*/
assert(info->view->swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
}
- s.ShaderChannelSelectRed = info->view->swizzle.r;
- s.ShaderChannelSelectGreen = info->view->swizzle.g;
- s.ShaderChannelSelectBlue = info->view->swizzle.b;
- s.ShaderChannelSelectAlpha = info->view->swizzle.a;
+ s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r;
+ s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g;
+ s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b;
+ s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a;
#endif
s.SurfaceBaseAddress = info->address;
struct GENX(RENDER_SURFACE_STATE) s = { 0, };
s.SurfaceType = SURFTYPE_BUFFER;
- s.SurfaceFormat = info->format;
+ s.SurfaceFormat = (enum GENX(SURFACE_FORMAT)) info->format;
#if GEN_GEN >= 6
s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
{
struct GENX(RENDER_SURFACE_STATE) s = {
.SurfaceType = SURFTYPE_NULL,
- .SurfaceFormat = ISL_FORMAT_B8G8R8A8_UNORM,
+ .SurfaceFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_B8G8R8A8_UNORM,
#if GEN_GEN >= 7
.SurfaceArray = size.depth > 0,
#endif