/* Wierd implementation stuff:
*/
-#define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */
+#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
#define VBO_MAX_ATTR_CODEGEN 16
#define ERROR_ATTRIB 16
struct {
struct gl_buffer_object *bufferobj;
- GLubyte *buffer_map;
- GLuint vertex_size;
+ GLuint vertex_size; /* in dwords */
struct _mesa_prim prim[VBO_MAX_PRIM];
GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
+ GLfloat *buffer_map;
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
+ GLuint buffer_used; /* in bytes */
GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
GLuint vert_count;
void vbo_exec_init( GLcontext *ctx );
void vbo_exec_destroy( GLcontext *ctx );
void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
+void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap );
void vbo_exec_BeginVertices( GLcontext *ctx );
void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-void vbo_exec_vtx_flush( struct vbo_exec_context *exec );
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
+void vbo_exec_vtx_map( struct vbo_exec_context *exec );
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
void vbo_exec_eval_update( struct vbo_exec_context *exec );
if (exec->vtx.prim_count == 0) {
exec->vtx.copied.nr = 0;
exec->vtx.vert_count = 0;
- exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
else {
GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
/* Execute the buffer and save copied vertices.
*/
if (exec->vtx.vert_count)
- vbo_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec, GL_FALSE );
else {
exec->vtx.prim_count = 0;
exec->vtx.copied.nr = 0;
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- _mesa_memcpy( exec->vtx.vbptr, data,
+ _mesa_memcpy( exec->vtx.buffer_ptr, data,
exec->vtx.vertex_size * sizeof(GLfloat));
- exec->vtx.vbptr += exec->vtx.vertex_size;
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
data += exec->vtx.vertex_size;
exec->vtx.vert_count++;
}
exec->vtx.attrsz[attr] = newsz;
exec->vtx.vertex_size += newsz - oldsz;
- exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.vert_count = 0;
- exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
/* Recalculate all the attrptr[] values
if (exec->vtx.copied.nr)
{
GLfloat *data = exec->vtx.copied.buffer;
- GLfloat *dest = exec->vtx.vbptr;
+ GLfloat *dest = exec->vtx.buffer_ptr;
GLuint j;
- assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map);
+ assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
}
}
- exec->vtx.vbptr = dest;
+ exec->vtx.buffer_ptr = dest;
exec->vtx.vert_count += exec->vtx.copied.nr;
exec->vtx.copied.nr = 0;
}
GLuint i; \
\
for (i = 0; i < exec->vtx.vertex_size; i++) \
- exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
\
- exec->vtx.vbptr += exec->vtx.vertex_size; \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
* begin/end pairs.
*/
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices( ctx, ~0 );
+ vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
i = exec->vtx.prim_count++;
exec->vtx.prim[i].mode = mode;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
if (exec->vtx.prim_count == VBO_MAX_PRIM)
- vbo_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec, GL_FALSE );
}
else
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
*/
GLuint bufName = 0xaabbccdd;
GLenum target = GL_ARRAY_BUFFER_ARB;
- GLenum access = GL_READ_WRITE_ARB;
GLenum usage = GL_STREAM_DRAW_ARB;
- GLsizei size = VBO_VERT_BUFFER_SIZE * sizeof(GLfloat);
+ GLsizei size = VBO_VERT_BUFFER_SIZE;
/* Make sure this func is only used once */
assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj);
if (exec->vtx.buffer_map) {
_mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
}
/* Allocate a real buffer object now */
exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
-
- /* and map it */
- exec->vtx.buffer_map
- = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
}
&exec->vtx.bufferobj,
ctx->Array.NullBufferObj);
- exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
+ exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
vbo_exec_vtxfmt_init( exec );
// vbo_exec_vtx_map( exec );
}
-void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
- return;
-
- if (exec->vtx.vert_count) {
- vbo_exec_vtx_flush( exec );
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
}
if (exec->vtx.vertex_size) {
vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
+}
+
+
+
+void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (0) _mesa_printf("%s\n", __FUNCTION__);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (0) _mesa_printf("%s - inside begin/end\n", __FUNCTION__);
+ return;
+ }
+
+ vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
/* Need to do this to ensure BeginVertices gets called again:
*/
GLuint ovf, i;
GLuint sz = exec->vtx.vertex_size;
GLfloat *dst = exec->vtx.copied.buffer;
- GLfloat *src = ((GLfloat *)exec->vtx.buffer_map +
+ GLfloat *src = (exec->vtx.buffer_map +
exec->vtx.prim[exec->vtx.prim_count-1].start *
exec->vtx.vertex_size);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
GLuint count = exec->vtx.vert_count;
- GLubyte *data = exec->vtx.buffer_map;
+ GLubyte *data = (GLubyte *)exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
GLbitfield varying_inputs = 0x0;
}
+static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (exec->vtx.bufferobj->Name) {
+ GLcontext *ctx = exec->ctx;
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+void vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+ GLenum access = GL_READ_WRITE_ARB;
+ GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (exec->vtx.bufferobj->Name == 0)
+ return;
+
+ if (exec->vtx.buffer_map != NULL) {
+ assert(0);
+ exec->vtx.buffer_map = NULL;
+ }
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange)
+ {
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ (GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ MESA_MAP_NOWAIT_BIT),
+ exec->vtx.bufferobj);
+ }
+
+ if (exec->vtx.buffer_map) {
+ exec->vtx.buffer_map += exec->vtx.buffer_used / sizeof(float);
+ }
+ else {
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ }
+
+ if (0) _mesa_printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
/**
* Execute the buffer and save copied verts.
*/
-void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
+ GLboolean unmap )
{
if (0)
vbo_exec_debug_verts( exec );
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
GLcontext *ctx = exec->ctx;
-
- GLenum target = GL_ARRAY_BUFFER_ARB;
- GLenum access = GL_READ_WRITE_ARB;
- GLenum usage = GL_STREAM_DRAW_ARB;
- GLsizei size = VBO_VERT_BUFFER_SIZE * sizeof(GLfloat);
- /* Before the unmap (why?)
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
*/
vbo_exec_bind_arrays( ctx );
_mesa_update_state( ctx );
- ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
- exec->vtx.buffer_map = NULL;
+ if (exec->vtx.bufferobj->Name) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0) _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
vbo_context(ctx)->draw_prims( ctx,
exec->vtx.inputs,
0,
exec->vtx.vert_count - 1);
- /* Get new data:
- */
- ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
- exec->vtx.buffer_map
- = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (exec->vtx.bufferobj->Name && !unmap) {
+ vbo_exec_vtx_map( exec );
+ }
}
}
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (unmap &&
+ exec->vtx.bufferobj->Name &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+
+ if (unmap)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
exec->vtx.prim_count = 0;
exec->vtx.vert_count = 0;
- exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
}
struct vbo_save_vertex_store *vertex_store;
struct vbo_save_primitive_store *prim_store;
- GLfloat *vbptr; /* cursor, points into buffer */
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
GLfloat *attrptr[VBO_ATTRIB_MAX];
GLuint vert_count;
save->buffer = (save->vertex_store->buffer +
save->vertex_store->used);
- assert(save->buffer == save->vbptr);
+ assert(save->buffer == save->buffer_ptr);
if (save->vertex_size)
save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
/* Allocate and map new store:
*/
save->vertex_store = alloc_vertex_store( ctx );
- save->vbptr = map_vertex_store( ctx, save->vertex_store );
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
}
if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
assert(save->max_vert - save->vert_count > save->copied.nr);
for (i = 0 ; i < save->copied.nr ; i++) {
- _mesa_memcpy( save->vbptr, data, save->vertex_size * sizeof(GLfloat));
+ _mesa_memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
data += save->vertex_size;
- save->vbptr += save->vertex_size;
+ save->buffer_ptr += save->vertex_size;
save->vert_count++;
}
}
}
}
- save->vbptr = dest;
+ save->buffer_ptr = dest;
save->vert_count += save->copied.nr;
}
}
GLuint i; \
\
for (i = 0; i < save->vertex_size; i++) \
- save->vbptr[i] = save->vertex[i]; \
+ save->buffer_ptr[i] = save->vertex[i]; \
\
- save->vbptr += save->vertex_size; \
+ save->buffer_ptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
_save_wrap_filled_vertex( ctx ); \
if (!save->vertex_store)
save->vertex_store = alloc_vertex_store( ctx );
- save->vbptr = map_vertex_store( ctx, save->vertex_store );
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
_save_reset_vertex( ctx );
_save_reset_counters( ctx );