llvmpipe: Eliminate constant mapping/unmapping.
authorJosé Fonseca <jfonseca@vmware.com>
Fri, 9 Oct 2009 10:29:33 +0000 (11:29 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Fri, 9 Oct 2009 12:25:15 +0000 (13:25 +0100)
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_state_fs.c

index 852f7a1d05c767a91ec4c54b0065b0693a1adff8..e34385bbae0f0b4d116a01e2cf8a5e9a26497ffc 100644 (file)
@@ -86,9 +86,6 @@ struct llvmpipe_context {
    /** Mapped vertex buffers */
    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
    
-   /** Mapped constant buffers */
-   void *mapped_constants[PIPE_SHADER_TYPES];
-
    /** Vertex format */
    struct vertex_info vertex_info;
    struct vertex_info vertex_info_vbuf;
index 2bffcdb3ba5cc141375ff7a9bdd58f8a7a88c1ee..b879b5e755e48ab899656d53cd6629a8f4f4d739 100644 (file)
 
 
 
-static void
-llvmpipe_map_constant_buffers(struct llvmpipe_context *lp)
-{
-   struct pipe_screen *screen = lp->pipe.screen;
-   uint i, size;
-
-   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
-      if (lp->constants[i].buffer && lp->constants[i].buffer->size)
-         lp->mapped_constants[i] = screen->buffer_map(screen, lp->constants[i].buffer,
-                                                      PIPE_BUFFER_USAGE_CPU_READ);
-   }
-
-   if (lp->constants[PIPE_SHADER_VERTEX].buffer)
-      size = lp->constants[PIPE_SHADER_VERTEX].buffer->size;
-   else
-      size = 0;
-
-   lp->jit_context.constants = lp->mapped_constants[PIPE_SHADER_FRAGMENT];
-
-   draw_set_mapped_constant_buffer(lp->draw,
-                                   lp->mapped_constants[PIPE_SHADER_VERTEX],
-                                   size);
-}
-
-
-static void
-llvmpipe_unmap_constant_buffers(struct llvmpipe_context *lp)
-{
-   struct pipe_screen *screen = lp->pipe.screen;
-   uint i;
-
-   /* really need to flush all prims since the vert/frag shaders const buffers
-    * are going away now.
-    */
-   draw_flush(lp->draw);
-
-   draw_set_mapped_constant_buffer(lp->draw, NULL, 0);
-
-   lp->jit_context.constants = NULL;
-
-   for (i = 0; i < 2; i++) {
-      if (lp->constants[i].buffer && lp->constants[i].buffer->size)
-         screen->buffer_unmap(screen, lp->constants[i].buffer);
-      lp->mapped_constants[i] = NULL;
-   }
-}
-
-
 boolean
 llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
                      unsigned start, unsigned count)
@@ -123,8 +75,6 @@ llvmpipe_draw_range_elements(struct pipe_context *pipe,
    if (lp->dirty)
       llvmpipe_update_derived( lp );
 
-   llvmpipe_map_constant_buffers(lp);
-
    /*
     * Map vertex buffers
     */
@@ -160,10 +110,6 @@ llvmpipe_draw_range_elements(struct pipe_context *pipe,
       draw_set_mapped_element_buffer(draw, 0, NULL);
    }
 
-
-   /* Note: leave drawing surfaces mapped */
-   llvmpipe_unmap_constant_buffers(lp);
-   
    return TRUE;
 }
 
index 2c8b383123ccd443ba631d7259b62047e07ea81f..59c7afc6f78eceb14286046092098ffb007eebbe 100644 (file)
@@ -83,6 +83,7 @@
 #include "lp_bld_debug.h"
 #include "lp_screen.h"
 #include "lp_context.h"
+#include "lp_buffer.h"
 #include "lp_state.h"
 #include "lp_tex_sample.h"
 
@@ -670,16 +671,29 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
 void
 llvmpipe_set_constant_buffer(struct pipe_context *pipe,
                              uint shader, uint index,
-                             const struct pipe_constant_buffer *buf)
+                             const struct pipe_constant_buffer *constants)
 {
    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+   struct pipe_buffer *buffer = constants ? constants->buffer : NULL;
+   unsigned size = buffer ? buffer->size : 0;
+   const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL;
 
    assert(shader < PIPE_SHADER_TYPES);
    assert(index == 0);
 
+   if(shader == PIPE_SHADER_VERTEX)
+      draw_flush(llvmpipe->draw);
+
    /* note: reference counting */
-   pipe_buffer_reference(&llvmpipe->constants[shader].buffer,
-                        buf ? buf->buffer : NULL);
+   pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buffer);
+
+   if(shader == PIPE_SHADER_FRAGMENT) {
+      llvmpipe->jit_context.constants = data;
+   }
+
+   if(shader == PIPE_SHADER_VERTEX) {
+      draw_set_mapped_constant_buffer(llvmpipe->draw, data, size);
+   }
 
    llvmpipe->dirty |= LP_NEW_CONSTANTS;
 }