GLenum target, bool tex_cube_map_seamless,
GLfloat tex_unit_lod_bias,
mesa_format format, GLenum base_format,
- bool is_integer_format,
- bool is_stencil_sampling,
+ const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
* integer formats. Fall back to CLAMP for now.
*/
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
- !(brw->gen == 7 && !brw->is_haswell && is_integer_format)) {
+ !(brw->gen == 7 && !brw->is_haswell && texObj->_IsIntegerFormat)) {
wrap_s = BRW_TEXCOORDMODE_CUBE;
wrap_t = BRW_TEXCOORDMODE_CUBE;
wrap_r = BRW_TEXCOORDMODE_CUBE;
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r)) {
upload_default_color(brw, sampler, format, base_format,
- is_integer_format, is_stencil_sampling,
+ texObj->_IsIntegerFormat, texObj->StencilSampling,
&border_color_offset);
}
brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
texUnit->LodBias,
firstImage->TexFormat, firstImage->_BaseFormat,
- texObj->_IsIntegerFormat, texObj->StencilSampling,
- sampler,
+ texObj, sampler,
sampler_state, batch_offset_for_sampler_state);
}