#include "svga_cmd.h"
#include "pipe/p_inlines.h"
-#include "util/u_prim.h"
#include "indices/u_indices.h"
#include "svga_hw_reg.h"
**********************************************************/
#include "pipe/p_inlines.h"
-#include "util/u_prim.h"
#include "util/u_upload_mgr.h"
#include "indices/u_indices.h"
#include "util/u_memory.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_hw_reg.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
-#include "svga_state.h"
-#include "svga_hw_reg.h"
-#include "svga_cmd.h"
/***********************************************************************
* Constant buffers
#include "util/u_memory.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_hw_reg.h"
#include "svga_hw_reg.h"
#include "svga_context.h"
#include "svga_screen.h"
-#include "svga_winsys.h"
#include "svga_draw.h"
#include "svga_state.h"
#include "svga_swtnl.h"
#include "svga_screen_texture.h"
#include "svga_context.h"
#include "svga_winsys.h"
-#include "svga_draw.h"
#include "svga_debug.h"
-#include "svga_hw_reg.h"
-
-
-
static void svga_flush( struct pipe_context *pipe,
unsigned flags,
#include "svga_screen.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
-#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_context.h"
#include "svga_screen_texture.h"
-#include "svga_state.h"
-#include "svga_winsys.h"
-
-#include "svga_hw_reg.h"
-
-
static void svga_set_scissor_state( struct pipe_context *pipe,
#include "svga_screen.h"
#include "svga_screen_buffer.h"
#include "svga_winsys.h"
-#include "svga_draw.h"
#include "svga_debug.h"
#include "util/u_memory.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_hw_reg.h"
#include "svga_context.h"
#include "svga_screen_texture.h"
-#include "svga_state.h"
-
-#include "svga_hw_reg.h"
#include "svga_debug.h"
#include "svga_screen.h"
#include "svga_screen_buffer.h"
#include "svga_context.h"
-#include "svga_state.h"
-#include "svga_winsys.h"
-
-#include "svga_hw_reg.h"
static void svga_set_vertex_buffers(struct pipe_context *pipe,
#include "svga_screen.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
#include "svga_screen.h"
#include "svga_screen_texture.h"
#include "svga_screen_buffer.h"
-#include "svga_cmd.h"
#include "svga_debug.h"
-#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"
#include "svga_cmd.h"
#include "svga_debug.h"
-#include "svga_hw_reg.h"
-
/***********************************************************************
* Hardware state update
#include "svga_state.h"
#include "svga_cmd.h"
-#include "svga_hw_reg.h"
-
-
struct rs_queue {
unsigned rs_count;
#include "svga_state.h"
#include "svga_cmd.h"
-#include "svga_hw_reg.h"
-
void svga_cleanup_tss_binding(struct svga_context *svga)
{
#include "pipe/p_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
#include "svga_context.h"
#include "svga_state.h"
#include "draw/draw_vbuf.h"
#include "pipe/p_inlines.h"
#include "pipe/p_state.h"
-#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_swtnl.h"
#include "draw/draw_vbuf.h"
#include "pipe/p_inlines.h"
#include "pipe/p_state.h"
-#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_swtnl.h"
#include "util/u_memory.h"
#include "svga_tgsi_emit.h"
-#include "svga_context.h"
-
-
static boolean ps20_input( struct svga_shader_emitter *emit,
#include "util/u_memory.h"
#include "svga_tgsi_emit.h"
-#include "svga_context.h"
static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semantic,
unsigned *usage,