false, 0, 0, 1 + extra_indices, flags)
STORE(output, 0, 0, 0, 0)
+STORE(per_vertex_output, 1, 1, 0, 0)
STORE(ssbo, 1, 1, 1, 0)
LAST_INTRINSIC(store_ssbo_indirect)
stage == MESA_SHADER_GEOMETRY);
}
+static bool
+is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
+{
+ gl_shader_stage stage = state->builder.shader->stage;
+ return var->data.mode == nir_var_shader_out && !var->data.patch &&
+ stage == MESA_SHADER_TESS_CTRL;
+}
+
static unsigned
get_io_offset(nir_deref_var *deref, nir_instr *instr,
nir_ssa_def **vertex_index,
continue;
nir_ssa_def *indirect;
+ nir_ssa_def *vertex_index;
+
+ bool per_vertex =
+ is_per_vertex_output(state, intrin->variables[0]->var);
unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr,
- NULL, &indirect, state);
+ per_vertex ? &vertex_index : NULL,
+ &indirect, state);
offset += intrin->variables[0]->var->data.driver_location;
nir_intrinsic_op store_op;
- if (indirect) {
- store_op = nir_intrinsic_store_output_indirect;
+ if (per_vertex) {
+ store_op = indirect ? nir_intrinsic_store_per_vertex_output_indirect
+ : nir_intrinsic_store_per_vertex_output;
} else {
- store_op = nir_intrinsic_store_output;
+ store_op = indirect ? nir_intrinsic_store_output_indirect
+ : nir_intrinsic_store_output;
}
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
nir_src_copy(&store->src[0], &intrin->src[0], store);
+ if (per_vertex)
+ store->src[1] = nir_src_for_ssa(vertex_index);
+
if (indirect)
- store->src[1] = nir_src_for_ssa(indirect);
+ store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(indirect);
nir_instr_insert_before(&intrin->instr, &store->instr);
nir_instr_remove(&intrin->instr);