Marek: also handle cube arrays
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
+
+ if (src->target == PIPE_TEXTURE_1D_ARRAY ||
+ src->target == PIPE_TEXTURE_2D_ARRAY ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ face = 0;
+ depth = src->array_size;
+ }
+
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */