In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.
Found by inspection.
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
#include "main/state.h"
#include "st_atom.h"
#include "st_context.h"
+#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_compute.h"
struct pipe_context *pipe = st->pipe;
struct pipe_grid_info info = { 0 };
+ st_flush_bitmap_cache(st);
+
if (ctx->NewState)
_mesa_update_state(ctx);