/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
+ * Note that if the texture is a cube map, the <target> parameter will
+ * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
+ * texObj->BaseLevel is the level from which to generate the remaining
+ * mipmap levels.
*/
void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
}
+/**
+ * Generate all the mipmap levels below the base level.
+ * Note: this GL function would be more useful if one could specify a
+ * cube face, a set of array slices, etc.
+ */
void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)
{