Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
void nir_lower_io_types(nir_shader *shader);
void nir_lower_regs_to_ssa_impl(nir_function_impl *impl);
void nir_lower_regs_to_ssa(nir_shader *shader);
-void nir_lower_vars_to_ssa(nir_shader *shader);
+bool nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_constant_initializers(nir_shader *shader,
return progress;
}
-void
+bool
nir_lower_vars_to_ssa(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- nir_lower_vars_to_ssa_impl(function->impl);
+ progress |= nir_lower_vars_to_ssa_impl(function->impl);
}
+
+ return progress;
}