We currently don't support gl_PrimitiveID, and I believe asking the
hardware to generate it results in vertex cache invalidations.
This could result in slowdowns for applications that use gl_InstanceID,
which would be counter-productive. Just turn it off for now.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
dw1 = ((BRW_VE1_COMPONENT_STORE_VID << BRW_VE1_COMPONENT_0_SHIFT) |
(BRW_VE1_COMPONENT_STORE_IID << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_PID << BRW_VE1_COMPONENT_2_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
if (intel->gen >= 6) {