unsigned wrap_s,
unsigned wrap_t,
unsigned wrap_r,
+ unsigned base_level,
unsigned min_lod,
unsigned max_lod,
int lod_bias,
ss[0] |= SET_FIELD(lod_bias & 0x7ff, GEN4_SAMPLER_LOD_BIAS) |
SET_FIELD(shadow_function, GEN4_SAMPLER_SHADOW_FUNCTION);
+ /* This field has existed since the original i965, but is declared MBZ
+ * until Sandy Bridge. According to the PRM:
+ *
+ * "This was added to match OpenGL semantics"
+ *
+ * In particular, OpenGL allowed you to offset by 0.5 in certain cases
+ * to get slightly better filtering. On Ivy Bridge and above, it
+ * appears that this is added to RENDER_SURFACE_STATE::SurfaceMinLOD so
+ * the right value is 0.0 or 0.5 (if you want the wacky behavior). On
+ * Sandy Bridge, however, this sum does not seem to occur and you have
+ * to set it to the actual base level of the texture.
+ */
+ if (brw->gen == 6)
+ ss[0] |= SET_FIELD(base_level, BRW_SAMPLER_BASE_MIPLEVEL);
+
if (brw->gen == 6 && min_filter != mag_filter)
ss[0] |= GEN6_SAMPLER_MIN_MAG_NOT_EQUAL;
const int lod_bits = brw->gen >= 7 ? 8 : 6;
const float hw_max_lod = brw->gen >= 7 ? 14 : 13;
+ const unsigned base_level =
+ U_FIXED(CLAMP(texObj->MinLevel + texObj->BaseLevel, 0, hw_max_lod), 1);
const unsigned min_lod =
U_FIXED(CLAMP(sampler->MinLod, 0, hw_max_lod), lod_bits);
const unsigned max_lod =
max_anisotropy,
address_rounding,
wrap_s, wrap_t, wrap_r,
- min_lod, max_lod, lod_bias,
+ base_level, min_lod, max_lod, lod_bias,
shadow_function,
non_normalized_coords,
border_color_offset);