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mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
author
Brian Paul
<brianp@vmware.com>
Sat, 18 Apr 2009 16:08:54 +0000
(10:08 -0600)
committer
Brian Paul
<brianp@vmware.com>
Sat, 18 Apr 2009 16:08:54 +0000
(10:08 -0600)
Fixes bug seen in progs/tests/vptest1.c
src/mesa/shader/program.c
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diff --git
a/src/mesa/shader/program.c
b/src/mesa/shader/program.c
index 2e5632710e475b480aa88e5661eb55b6469b0209..d270bf9e1c36cc07032f87fc57a37599b0688cb2 100644
(file)
--- a/
src/mesa/shader/program.c
+++ b/
src/mesa/shader/program.c
@@
-296,6
+296,7
@@
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
break;