#include "varray.h"
+#ifndef GL_BOOLEAN
+#define GL_BOOLEAN 0x9999
+#endif
+
+
+/**
+ * Update the fields of a vertex array structure.
+ * We need to do a few special things for arrays that live in
+ * vertex buffer objects.
+ */
+static void
+update_array(GLcontext *ctx, struct gl_client_array *array,
+ GLuint dirtyFlag, GLsizei elementSize,
+ GLint size, GLenum type,
+ GLsizei stride, GLboolean normalized, const GLvoid *ptr)
+{
+ array->Size = size;
+ array->Type = type;
+ array->Stride = stride;
+ array->StrideB = stride ? stride : elementSize;
+ array->Normalized = normalized;
+ array->Ptr = (const GLubyte *) ptr;
+#if FEATURE_ARB_vertex_buffer_object
+ array->BufferObj->RefCount--;
+ /* XXX free buffer object if RefCount == 0 ? */
+ array->BufferObj = ctx->Array.ArrayBufferObj;
+ array->BufferObj->RefCount++;
+ /* Compute the index of the last array element that's inside the buffer.
+ * Later in glDrawArrays we'll check if start + count > _MaxElement to
+ * be sure we won't go out of bounds.
+ */
+ if (ctx->Array.ArrayBufferObj->Name)
+ array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
+ - (GLsizeiptrARB) array->Ptr) / array->StrideB;
+ else
+#endif
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= dirtyFlag;
+}
+
+
void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
/* always need to check that <type> is legal */
switch (type) {
case GL_SHORT:
- ctx->Array.Vertex.StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Vertex.StrideB = size * sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Vertex.StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Vertex.StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
return;
}
- if (stride)
- ctx->Array.Vertex.StrideB = stride;
-
- ctx->Array.Vertex.Size = size;
- ctx->Array.Vertex.Type = type;
- ctx->Array.Vertex.Stride = stride;
- ctx->Array.Vertex.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.Vertex.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
+ update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
+ elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.VertexPointer)
ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (type) {
case GL_BYTE:
- ctx->Array.Normal.StrideB = 3 * sizeof(GLbyte);
+ elementSize = 3 * sizeof(GLbyte);
break;
case GL_SHORT:
- ctx->Array.Normal.StrideB = 3 * sizeof(GLshort);
+ elementSize = 3 * sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Normal.StrideB = 3 * sizeof(GLint);
+ elementSize = 3 * sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Normal.StrideB = 3 * sizeof(GLfloat);
+ elementSize = 3 * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Normal.StrideB = 3 * sizeof(GLdouble);
+ elementSize = 3 * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
return;
}
- if (stride)
- ctx->Array.Normal.StrideB = stride;
- ctx->Array.Normal.Size = 3;
- ctx->Array.Normal.Type = type;
- ctx->Array.Normal.Stride = stride;
- ctx->Array.Normal.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.Normal.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_NORMAL;
+ update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, stride, GL_FALSE, ptr);
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
_mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
return;
}
- if (stride<0) {
+ if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
return;
}
switch (type) {
case GL_BYTE:
- ctx->Array.Color.StrideB = size * sizeof(GLbyte);
+ elementSize = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
- ctx->Array.Color.StrideB = size * sizeof(GLubyte);
+ elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.Color.StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
- ctx->Array.Color.StrideB = size * sizeof(GLushort);
+ elementSize = size * sizeof(GLushort);
break;
case GL_INT:
- ctx->Array.Color.StrideB = size * sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
- ctx->Array.Color.StrideB = size * sizeof(GLuint);
+ elementSize = size * sizeof(GLuint);
break;
case GL_FLOAT:
- ctx->Array.Color.StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Color.StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
return;
}
- if (stride)
- ctx->Array.Color.StrideB = stride;
-
- ctx->Array.Color.Size = size;
- ctx->Array.Color.Type = type;
- ctx->Array.Color.Stride = stride;
- ctx->Array.Color.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.Color.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_COLOR0;
+ update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
void GLAPIENTRY
_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLint elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (type) {
case GL_FLOAT:
- ctx->Array.FogCoord.StrideB = sizeof(GLfloat);
+ elementSize = sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.FogCoord.StrideB = sizeof(GLdouble);
+ elementSize = sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
return;
}
- if (stride)
- ctx->Array.FogCoord.StrideB = stride;
-
- ctx->Array.FogCoord.Size = 1;
- ctx->Array.FogCoord.Type = type;
- ctx->Array.FogCoord.Stride = stride;
- ctx->Array.FogCoord.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.FogCoord.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_FOGCOORD;
+ update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
+ elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.FogCoordPointer)
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (type) {
case GL_UNSIGNED_BYTE:
- ctx->Array.Index.StrideB = sizeof(GLubyte);
+ elementSize = sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.Index.StrideB = sizeof(GLshort);
+ elementSize = sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Index.StrideB = sizeof(GLint);
+ elementSize = sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Index.StrideB = sizeof(GLfloat);
+ elementSize = sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Index.StrideB = sizeof(GLdouble);
+ elementSize = sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
return;
}
- if (stride)
- ctx->Array.Index.StrideB = stride;
-
- ctx->Array.Index.Size = 1;
- ctx->Array.Index.Type = type;
- ctx->Array.Index.Stride = stride;
- ctx->Array.Index.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.Index.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_INDEX;
+ update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
+ elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.IndexPointer)
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (type) {
case GL_BYTE:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLbyte);
+ elementSize = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLubyte);
+ elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLushort);
+ elementSize = size * sizeof(GLushort);
break;
case GL_INT:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLuint);
+ elementSize = size * sizeof(GLuint);
break;
case GL_FLOAT:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.SecondaryColor.StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
return;
}
- if (stride)
- ctx->Array.SecondaryColor.StrideB = stride;
-
- ctx->Array.SecondaryColor.Size = 3; /* hardwire */
- ctx->Array.SecondaryColor.Type = type;
- ctx->Array.SecondaryColor.Stride = stride;
- ctx->Array.SecondaryColor.Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_COLOR1;
+ update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
+ elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
+ GLint elementSize;
GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit = ctx->Array.ActiveTexture;
+ const GLuint unit = ctx->Array.ActiveTexture;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size < 1 || size > 4) {
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
_mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n",
- texUnit, size, _mesa_lookup_enum_by_nr( type ), stride);
+ unit, size, _mesa_lookup_enum_by_nr( type ), stride);
/* always need to check that <type> is legal */
switch (type) {
case GL_SHORT:
- ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
return;
}
- if (stride)
- ctx->Array.TexCoord[texUnit].StrideB = stride;
-
- ctx->Array.TexCoord[texUnit].Size = size;
- ctx->Array.TexCoord[texUnit].Type = type;
- ctx->Array.TexCoord[texUnit].Stride = stride;
- ctx->Array.TexCoord[texUnit].Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.TexCoord[texUnit].BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_TEXCOORD(texUnit);
+ update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
+ elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.TexCoordPointer)
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr)
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- const GLboolean *ptr = (GLboolean *)vptr;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (stride<0) {
+ if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
return;
}
- ctx->Array.EdgeFlag.Stride = stride;
- ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
- ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_EDGEFLAG;
+
+ update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* check for valid 'type' and compute StrideB right away */
switch (type) {
case GL_UNSIGNED_BYTE:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte);
+ elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_FLOAT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
return;
}
- if (stride)
- ctx->Array.VertexAttrib[index].StrideB = stride;
-
- ctx->Array.VertexAttrib[index].Stride = stride;
- ctx->Array.VertexAttrib[index].Size = size;
- ctx->Array.VertexAttrib[index].Type = type;
- ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
+ update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
GLboolean normalized,
GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* NOTE: more types are supported here than in the NV extension */
switch (type) {
case GL_BYTE:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLbyte);
+ elementSize = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte);
+ elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLushort);
+ elementSize = size * sizeof(GLushort);
break;
case GL_INT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLuint);
+ elementSize = size * sizeof(GLuint);
break;
case GL_FLOAT:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
return;
}
- if (stride)
- ctx->Array.VertexAttrib[index].StrideB = stride;
-
- ctx->Array.VertexAttrib[index].Stride = stride;
- ctx->Array.VertexAttrib[index].Size = size;
- ctx->Array.VertexAttrib[index].Type = type;
- ctx->Array.VertexAttrib[index].Normalized = normalized;
- ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj;
-#endif
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
+ update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, stride, normalized, ptr);
/* XXX fix
if (ctx->Driver.VertexAttribPointer)
GET_CURRENT_CONTEXT(ctx);
GLboolean tflag, cflag, nflag; /* enable/disable flags */
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
-
GLenum ctype = 0; /* color type */
GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
GLint defstride; /* default stride */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
f = sizeof(GLfloat);
- c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
+ c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
- if (stride<0) {
+ if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
return;
}
ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.TexCoord[i].Size = 4;
- ctx->Array.TexCoord[i].Type = GL_FLOAT;
- ctx->Array.TexCoord[i].Stride = 0;
- ctx->Array.TexCoord[i].StrideB = 0;
- ctx->Array.TexCoord[i].Ptr = NULL;
- ctx->Array.TexCoord[i].Enabled = GL_FALSE;
- ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
+ ctx->Array.VertexAttrib[i].Size = 4;
+ ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
+ ctx->Array.VertexAttrib[i].Stride = 0;
+ ctx->Array.VertexAttrib[i].StrideB = 0;
+ ctx->Array.VertexAttrib[i].Ptr = NULL;
+ ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
+ ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
}
}