nv20: Enable ARB_texture_border_clamp
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 9 Sep 2016 00:56:59 +0000 (20:56 -0400)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 21 Sep 2017 15:29:49 +0000 (10:29 -0500)
Fixes quite a few 'texwrap [12]d border color only' tests on NV20
(10de:0201).  All told, 40 more tests pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian RomanicK <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Ian RomanicK <ian.d.romanick@intel.com>
src/mesa/drivers/dri/nouveau/nv20_state_tex.c

index 7972069dcbba2a048e1d46240a06dfa1289a4e18..72df81476c5be4d3dfc49614b5fd26b31b5c7d15 100644 (file)
@@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
        struct nouveau_surface *s;
        struct gl_texture_image *ti;
        const struct gl_sampler_object *sa;
-       uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
+       uint8_t r, g, b, a;
+       uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
 
        PUSH_RESET(push, BUFCTX_TEX(i));
 
@@ -211,6 +212,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
                | nvgl_filter_mode(sa->MinFilter) << 16
                | 2 << 12;
 
+       r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
+       g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
+       b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
+       a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
+       switch (ti->_BaseFormat) {
+       case GL_LUMINANCE:
+               a = 0xff;
+               /* fallthrough */
+       case GL_LUMINANCE_ALPHA:
+               g = b = r;
+               break;
+       case GL_RGB:
+               a = 0xff;
+               break;
+       case GL_INTENSITY:
+               g = b = a = r;
+               break;
+       case GL_ALPHA:
+               r = g = b = 0;
+               break;
+       }
+       tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
+
        tx_enable = NV20_3D_TEX_ENABLE_ENABLE
                | log2i(sa->MaxAnisotropy) << 4;
 
@@ -259,6 +283,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
        BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
        PUSH_DATA (push, tx_filter);
 
+       BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
+       PUSH_DATA (push, tx_bcolor);
+
        BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
        PUSH_DATA (push, tx_enable);