template.height = align(tmpl->height / depth, VL_MACROBLOCK_HEIGHT);
vl_vide_buffer_template(&templ, &template, resource_formats[0], depth, PIPE_USAGE_STATIC, 0);
+ /* TODO: Setting the transfer flag is only a workaround till we get tiling working */
+ templ.flags = R600_RESOURCE_FLAG_TRANSFER;
resources[0] = (struct r600_resource_texture *)
pipe->screen->resource_create(pipe->screen, &templ);
if (!resources[0])
if (resource_formats[1] != PIPE_FORMAT_NONE) {
vl_vide_buffer_template(&templ, &template, resource_formats[1], depth, PIPE_USAGE_STATIC, 1);
+ templ.flags = R600_RESOURCE_FLAG_TRANSFER;
resources[1] = (struct r600_resource_texture *)
pipe->screen->resource_create(pipe->screen, &templ);
if (!resources[1])
if (resource_formats[2] != PIPE_FORMAT_NONE) {
vl_vide_buffer_template(&templ, &template, resource_formats[2], depth, PIPE_USAGE_STATIC, 2);
+ templ.flags = R600_RESOURCE_FLAG_TRANSFER;
resources[2] = (struct r600_resource_texture *)
pipe->screen->resource_create(pipe->screen, &templ);
if (!resources[2])
/* recreate the CS handle */
resources[i]->resource.cs_buf = ctx->ws->buffer_get_cs_handle(
resources[i]->resource.buf);
-
- /* TODO: tiling used to work with UVD on SI */
- resources[i]->surface.level[0].mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
}
template.height *= depth;