#include "nvfx_resource.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_pack_color.h"
static void
nvfx_surface_copy(struct pipe_context *pipe,
}
static void
-nvfx_surface_fill(struct pipe_context *pipe, struct pipe_resource *dest,
- struct pipe_subresource subdst,
- unsigned destx, unsigned desty, unsigned destz,
- unsigned width, unsigned height, unsigned value)
+nvfx_clearRT(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
- struct pipe_surface *ps;
struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
+ union util_color uc;
+ util_pack_color(rgba, dst->format, &uc);
+
+ eng2d->fill(eng2d, dst, dstx, dsty, width, height, uc.ui);
+}
- ps = nvfx_miptree_surface_new(pipe->screen, dest, subdst.face,
- subdst.level, destz, 0 /* bind flags */);
-
- eng2d->fill(eng2d, ps, destx, desty, width, height, value);
+static void
+nvfx_clearDS(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
- nvfx_miptree_surface_del(ps);
+ eng2d->fill(eng2d, dst, dstx, dsty, width, height,
+ util_pack_z_stencil(dst->format, depth, stencil));
}
+
void
nvfx_init_surface_functions(struct nvfx_context *nvfx)
{
nvfx->pipe.resource_copy_region = nvfx_surface_copy;
- nvfx->pipe.resource_fill_region = nvfx_surface_fill;
+ nvfx->pipe.clearRT = nvfx_clearRT;
+ nvfx->pipe.clearDS = nvfx_clearDS;
}