where the other format-related functions live.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
return format;
}
}
+
+
+/**
+ * Implement pipe_screen::is_format_supported().
+ * \param bindings bitmask of PIPE_BIND_x flags
+ */
+boolean
+svga_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings)
+{
+ struct svga_screen *ss = svga_screen(screen);
+ SVGA3dSurfaceFormat svga_format;
+ SVGA3dSurfaceFormatCaps caps;
+ SVGA3dSurfaceFormatCaps mask;
+
+ assert(bindings);
+
+ if (sample_count > 1) {
+ /* In ms_samples, if bit N is set it means that we support
+ * multisample with N+1 samples per pixel.
+ */
+ if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
+ return FALSE;
+ }
+ }
+
+ svga_format = svga_translate_format(ss, format, bindings);
+ if (svga_format == SVGA3D_FORMAT_INVALID) {
+ return FALSE;
+ }
+
+ if (!ss->sws->have_vgpu10 &&
+ util_format_is_srgb(format) &&
+ (bindings & PIPE_BIND_DISPLAY_TARGET)) {
+ /* We only support sRGB rendering with vgpu10 */
+ return FALSE;
+ }
+
+ /*
+ * For VGPU10 vertex formats, skip querying host capabilities
+ */
+
+ if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
+ SVGA3dSurfaceFormat svga_format;
+ unsigned flags;
+ svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
+ return svga_format != SVGA3D_FORMAT_INVALID;
+ }
+
+ /*
+ * Override host capabilities, so that we end up with the same
+ * visuals for all virtual hardware implementations.
+ */
+ if (bindings & PIPE_BIND_DISPLAY_TARGET) {
+ switch (svga_format) {
+ case SVGA3D_A8R8G8B8:
+ case SVGA3D_X8R8G8B8:
+ case SVGA3D_R5G6B5:
+ break;
+
+ /* VGPU10 formats */
+ case SVGA3D_B8G8R8A8_UNORM:
+ case SVGA3D_B8G8R8X8_UNORM:
+ case SVGA3D_B5G6R5_UNORM:
+ case SVGA3D_B8G8R8X8_UNORM_SRGB:
+ case SVGA3D_B8G8R8A8_UNORM_SRGB:
+ case SVGA3D_R8G8B8A8_UNORM_SRGB:
+ break;
+
+ /* Often unsupported/problematic. This means we end up with the same
+ * visuals for all virtual hardware implementations.
+ */
+ case SVGA3D_A4R4G4B4:
+ case SVGA3D_A1R5G5B5:
+ return FALSE;
+
+ default:
+ return FALSE;
+ }
+ }
+
+ /*
+ * Query the host capabilities.
+ */
+ svga_get_format_cap(ss, svga_format, &caps);
+
+ if (bindings & PIPE_BIND_RENDER_TARGET) {
+ /* Check that the color surface is blendable, unless it's an
+ * integer format.
+ */
+ if (!svga_format_is_integer(svga_format) &&
+ (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
+ return FALSE;
+ }
+ }
+
+ mask.value = 0;
+ if (bindings & PIPE_BIND_RENDER_TARGET) {
+ mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
+ }
+ if (bindings & PIPE_BIND_DEPTH_STENCIL) {
+ mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
+ }
+ if (bindings & PIPE_BIND_SAMPLER_VIEW) {
+ mask.value |= SVGA3DFORMAT_OP_TEXTURE;
+ }
+
+ if (target == PIPE_TEXTURE_CUBE) {
+ mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
+ }
+ else if (target == PIPE_TEXTURE_3D) {
+ mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
+ }
+
+ return (caps.value & mask.value) == mask.value;
+}
SVGA3dSurfaceFormat
svga_linear_to_srgb(SVGA3dSurfaceFormat format);
+
+
+boolean
+svga_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings);
+
+
#endif /* SVGA_FORMAT_H_ */
}
-/**
- * Implement pipe_screen::is_format_supported().
- * \param bindings bitmask of PIPE_BIND_x flags
- */
-static boolean
-svga_is_format_supported( struct pipe_screen *screen,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned bindings)
-{
- struct svga_screen *ss = svga_screen(screen);
- SVGA3dSurfaceFormat svga_format;
- SVGA3dSurfaceFormatCaps caps;
- SVGA3dSurfaceFormatCaps mask;
-
- assert(bindings);
-
- if (sample_count > 1) {
- /* In ms_samples, if bit N is set it means that we support
- * multisample with N+1 samples per pixel.
- */
- if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
- return FALSE;
- }
- }
-
- svga_format = svga_translate_format(ss, format, bindings);
- if (svga_format == SVGA3D_FORMAT_INVALID) {
- return FALSE;
- }
-
- if (!ss->sws->have_vgpu10 &&
- util_format_is_srgb(format) &&
- (bindings & PIPE_BIND_DISPLAY_TARGET)) {
- /* We only support sRGB rendering with vgpu10 */
- return FALSE;
- }
-
- /*
- * For VGPU10 vertex formats, skip querying host capabilities
- */
-
- if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
- SVGA3dSurfaceFormat svga_format;
- unsigned flags;
- svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
- return svga_format != SVGA3D_FORMAT_INVALID;
- }
-
- /*
- * Override host capabilities, so that we end up with the same
- * visuals for all virtual hardware implementations.
- */
-
- if (bindings & PIPE_BIND_DISPLAY_TARGET) {
- switch (svga_format) {
- case SVGA3D_A8R8G8B8:
- case SVGA3D_X8R8G8B8:
- case SVGA3D_R5G6B5:
- break;
-
- /* VGPU10 formats */
- case SVGA3D_B8G8R8A8_UNORM:
- case SVGA3D_B8G8R8X8_UNORM:
- case SVGA3D_B5G6R5_UNORM:
- case SVGA3D_B8G8R8X8_UNORM_SRGB:
- case SVGA3D_B8G8R8A8_UNORM_SRGB:
- case SVGA3D_R8G8B8A8_UNORM_SRGB:
- break;
-
- /* Often unsupported/problematic. This means we end up with the same
- * visuals for all virtual hardware implementations.
- */
- case SVGA3D_A4R4G4B4:
- case SVGA3D_A1R5G5B5:
- return FALSE;
-
- default:
- return FALSE;
- }
- }
-
- /*
- * Query the host capabilities.
- */
-
- svga_get_format_cap(ss, svga_format, &caps);
-
- if (bindings & PIPE_BIND_RENDER_TARGET) {
- /* Check that the color surface is blendable, unless it's an
- * integer format.
- */
- if (!svga_format_is_integer(svga_format) &&
- (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
- return FALSE;
- }
- }
-
- mask.value = 0;
- if (bindings & PIPE_BIND_RENDER_TARGET) {
- mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
- }
- if (bindings & PIPE_BIND_DEPTH_STENCIL) {
- mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
- }
- if (bindings & PIPE_BIND_SAMPLER_VIEW) {
- mask.value |= SVGA3DFORMAT_OP_TEXTURE;
- }
-
- if (target == PIPE_TEXTURE_CUBE) {
- mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
- }
- else if (target == PIPE_TEXTURE_3D) {
- mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
- }
-
- return (caps.value & mask.value) == mask.value;
-}
-
-
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,