brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
- } else if (varying == VARYING_SLOT_PSIZ ||
- varying == VARYING_SLOT_CLIP_DIST0 ||
- varying == VARYING_SLOT_CLIP_DIST1) {
- /* PSIZ doesn't need interpolation because it isn't used by the
- * fragment shader. CLIP_DIST0 and CLIP_DIST1 don't need
- * intepolation because on pre-GEN6, these are just placeholder VUE
- * slots that don't perform any action.
+ } else if (varying == VARYING_SLOT_PSIZ) {
+ /* PSIZ doesn't need interpolation because it isn't used by the
+ * fragment shader.
*/
} else if (varying < VARYING_SLOT_MAX) {
/* This is a true vertex result (and not a special value for the VUE