nir_instr_remove(&intr->instr);
}
+static bool
+nir_lower_io_to_scalar_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+ nir_variable_mode mask = *(nir_variable_mode *)data;
+
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->num_components == 1)
+ return false;
+
+ if (intr->intrinsic == nir_intrinsic_load_input &&
+ (mask & nir_var_shader_in)) {
+ lower_load_input_to_scalar(b, intr);
+ return true;
+ }
+
+ if (intr->intrinsic == nir_intrinsic_store_output &&
+ mask & nir_var_shader_out) {
+ lower_store_output_to_scalar(b, intr);
+ return true;
+ }
+
+ return false;
+}
+
void
nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask)
{
- nir_foreach_function(function, shader) {
- if (function->impl) {
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-
- if (intr->num_components == 1)
- continue;
-
- switch (intr->intrinsic) {
- case nir_intrinsic_load_input:
- if (mask & nir_var_shader_in)
- lower_load_input_to_scalar(&b, intr);
- break;
- case nir_intrinsic_store_output:
- if (mask & nir_var_shader_out)
- lower_store_output_to_scalar(&b, intr);
- break;
- default:
- break;
- }
- }
- }
- }
- }
+ nir_shader_instructions_pass(shader,
+ nir_lower_io_to_scalar_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ &mask);
}
static nir_variable **
nir_instr_remove(&intr->instr);
}
+struct io_to_scalar_early_state {
+ struct hash_table *split_inputs, *split_outputs;
+ nir_variable_mode mask;
+};
+
+static bool
+nir_lower_io_to_scalar_early_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+ struct io_to_scalar_early_state *state = data;
+
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->num_components == 1)
+ return false;
+
+ if (intr->intrinsic != nir_intrinsic_load_deref &&
+ intr->intrinsic != nir_intrinsic_store_deref &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
+ return false;
+
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable_mode mode = deref->mode;
+ if (!(mode & state->mask))
+ return false;
+
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ /* TODO: add patch support */
+ if (var->data.patch)
+ return false;
+
+ /* TODO: add doubles support */
+ if (glsl_type_is_64bit(glsl_without_array(var->type)))
+ return false;
+
+ if (!(b->shader->info.stage == MESA_SHADER_VERTEX &&
+ mode == nir_var_shader_in) &&
+ var->data.location < VARYING_SLOT_VAR0 &&
+ var->data.location >= 0)
+ return false;
+
+ /* Don't bother splitting if we can't opt away any unused
+ * components.
+ */
+ if (var->data.always_active_io)
+ return false;
+
+ /* Skip types we cannot split */
+ if (glsl_type_is_matrix(glsl_without_array(var->type)) ||
+ glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
+ return false;
+
+ switch (intr->intrinsic) {
+ case nir_intrinsic_interp_deref_at_centroid:
+ case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_interp_deref_at_offset:
+ case nir_intrinsic_interp_deref_at_vertex:
+ case nir_intrinsic_load_deref:
+ if ((state->mask & nir_var_shader_in && mode == nir_var_shader_in) ||
+ (state->mask & nir_var_shader_out && mode == nir_var_shader_out)) {
+ lower_load_to_scalar_early(b, intr, var, state->split_inputs,
+ state->split_outputs);
+ return true;
+ }
+ break;
+ case nir_intrinsic_store_deref:
+ if (state->mask & nir_var_shader_out &&
+ mode == nir_var_shader_out) {
+ lower_store_output_to_scalar_early(b, intr, var, state->split_outputs);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return false;
+}
+
/*
* This function is intended to be called earlier than nir_lower_io_to_scalar()
* i.e. before nir_lower_io() is called.
void
nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask)
{
- struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
- struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
-
- nir_foreach_function(function, shader) {
- if (function->impl) {
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-
- if (intr->num_components == 1)
- continue;
-
- if (intr->intrinsic != nir_intrinsic_load_deref &&
- intr->intrinsic != nir_intrinsic_store_deref &&
- intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
- intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
- intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
- intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
- continue;
-
- nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
- nir_variable_mode mode = deref->mode;
- if (!(mode & mask))
- continue;
-
- nir_variable *var = nir_deref_instr_get_variable(deref);
-
- /* TODO: add patch support */
- if (var->data.patch)
- continue;
-
- /* TODO: add doubles support */
- if (glsl_type_is_64bit(glsl_without_array(var->type)))
- continue;
-
- if (!(shader->info.stage == MESA_SHADER_VERTEX &&
- mode == nir_var_shader_in) &&
- var->data.location < VARYING_SLOT_VAR0 &&
- var->data.location >= 0)
- continue;
-
- /* Don't bother splitting if we can't opt away any unused
- * components.
- */
- if (var->data.always_active_io)
- continue;
-
- /* Skip types we cannot split */
- if (glsl_type_is_matrix(glsl_without_array(var->type)) ||
- glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
- continue;
-
- switch (intr->intrinsic) {
- case nir_intrinsic_interp_deref_at_centroid:
- case nir_intrinsic_interp_deref_at_sample:
- case nir_intrinsic_interp_deref_at_offset:
- case nir_intrinsic_interp_deref_at_vertex:
- case nir_intrinsic_load_deref:
- if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
- (mask & nir_var_shader_out && mode == nir_var_shader_out))
- lower_load_to_scalar_early(&b, intr, var, split_inputs,
- split_outputs);
- break;
- case nir_intrinsic_store_deref:
- if (mask & nir_var_shader_out &&
- mode == nir_var_shader_out)
- lower_store_output_to_scalar_early(&b, intr, var,
- split_outputs);
- break;
- default:
- break;
- }
- }
- }
- }
- }
+ struct io_to_scalar_early_state state = {
+ .split_inputs = _mesa_pointer_hash_table_create(NULL),
+ .split_outputs = _mesa_pointer_hash_table_create(NULL),
+ .mask = mask
+ };
+
+ nir_shader_instructions_pass(shader,
+ nir_lower_io_to_scalar_early_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ &state);
/* Remove old input from the shaders inputs list */
- hash_table_foreach(split_inputs, entry) {
+ hash_table_foreach(state.split_inputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
}
/* Remove old output from the shaders outputs list */
- hash_table_foreach(split_outputs, entry) {
+ hash_table_foreach(state.split_outputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
- _mesa_hash_table_destroy(split_inputs, NULL);
- _mesa_hash_table_destroy(split_outputs, NULL);
+ _mesa_hash_table_destroy(state.split_inputs, NULL);
+ _mesa_hash_table_destroy(state.split_outputs, NULL);
nir_remove_dead_derefs(shader);
}