static nir_ssa_def*
build_local_group_size(nir_builder *b)
{
- nir_const_value local_size;
- memset(&local_size, 0, sizeof(local_size));
- local_size.u32[0] = b->shader->info.cs.local_size[0];
- local_size.u32[1] = b->shader->info.cs.local_size[1];
- local_size.u32[2] = b->shader->info.cs.local_size[2];
- return nir_build_imm(b, 3, 32, local_size);
+ nir_ssa_def *local_size;
+
+ /*
+ * If the local work group size is variable it can't be lowered at this
+ * point, but its intrinsic can still be used.
+ */
+ if (b->shader->info.cs.local_size_variable) {
+ local_size = nir_load_local_group_size(b);
+ } else {
+ nir_const_value local_size_const;
+ memset(&local_size_const, 0, sizeof(local_size_const));
+ local_size_const.u32[0] = b->shader->info.cs.local_size[0];
+ local_size_const.u32[1] = b->shader->info.cs.local_size[1];
+ local_size_const.u32[2] = b->shader->info.cs.local_size[2];
+ local_size = nir_build_imm(b, 3, 32, local_size_const);
+ }
+
+ return local_size;
}
static bool