It's a duplicate of glsl_type::count_attribute_slots.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
+ case GLSL_TYPE_SUBROUTINE:
+ return 1;
+
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
- case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_ERROR:
break;
}
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
+#include "compiler/nir_types.h"
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
free(bin);
}
-int st_glsl_type_size(const struct glsl_type *type);
-
static void
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
{
case MESA_SHADER_VERTEX:
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
fixup_varying_slots(&nir->outputs);
break;
case MESA_SHADER_FRAGMENT:
sort_varyings(&nir->inputs);
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
fixup_varying_slots(&nir->inputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
break;
default:
errx(1, "unhandled shader stage: %d", stage);
nir_assign_var_locations(&nir->uniforms,
&nir->num_uniforms,
- st_glsl_type_size);
+ ir3_glsl_type_size);
NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size, 0);
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
NIR_PASS_V(nir, nir_lower_samplers, prog);
return nir;
#include "ir3_compiler.h"
#include "ir3_nir.h"
+int
+ir3_glsl_type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
static void
delete_variant(struct ir3_shader_variant *v)
{
#include "ir3.h"
#include "disasm.h"
+struct glsl_type;
+
/* driver param indices: */
enum ir3_driver_param {
/* compute shader driver params: */
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info);
+int
+ir3_glsl_type_size(const struct glsl_type *type);
+
static inline const char *
ir3_shader_stage(struct ir3_shader *shader)
{
#include "tgsi/tgsi_parse.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "compiler/nir_types.h"
#include "nir/tgsi_to_nir.h"
#include "vc4_context.h"
#include "vc4_qpu.h"
#include "vc4_qir.h"
-#include "mesa/state_tracker/st_glsl_types.h"
static struct qreg
ntq_get_src(struct vc4_compile *c, nir_src src, int i);
static void
ntq_emit_cf_list(struct vc4_compile *c, struct exec_list *list);
+static int
+type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
static void
resize_qreg_array(struct vc4_compile *c,
struct qreg **regs,
ntq_setup_uniforms(struct vc4_compile *c)
{
nir_foreach_variable(var, &c->s->uniforms) {
- uint32_t vec4_count = st_glsl_type_size(var->type);
+ uint32_t vec4_count = type_size(var->type);
unsigned vec4_size = 4 * sizeof(float);
declare_uniform_range(c, var->data.driver_location * vec4_size,
state_tracker/st_glsl_to_nir.cpp \
state_tracker/st_glsl_to_tgsi.cpp \
state_tracker/st_glsl_to_tgsi.h \
- state_tracker/st_glsl_types.cpp \
- state_tracker/st_glsl_types.h \
state_tracker/st_manager.c \
state_tracker/st_manager.h \
state_tracker/st_mesa_to_tgsi.c \
#include "st_context.h"
#include "st_program.h"
-#include "st_glsl_types.h"
#include "compiler/nir/nir.h"
#include "compiler/glsl_types.h"
#include "compiler/glsl/ir.h"
+static int
+type_size(const struct glsl_type *type)
+{
+ return type->count_attribute_slots(false);
+}
+
/* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we
* may need to fix up varying slots so the glsl->nir path is aligned
* with the anything->tgsi->nir path.
uniform->data.driver_location = loc;
- max = MAX2(max, loc + st_glsl_type_size(uniform->type));
+ max = MAX2(max, loc + type_size(uniform->type));
}
*size = max;
}
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ type_size);
st_nir_fixup_varying_slots(st, &nir->outputs);
} else if (nir->stage == MESA_SHADER_FRAGMENT) {
sort_varyings(&nir->inputs);
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ type_size);
st_nir_fixup_varying_slots(st, &nir->inputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ type_size);
} else if (nir->stage == MESA_SHADER_COMPUTE) {
/* TODO? */
} else {
&nir->uniforms, &nir->num_uniforms);
NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size,
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size,
(nir_lower_io_options)0);
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
#include "st_format.h"
-#include "st_glsl_types.h"
#include "st_nir.h"
#include "st_shader_cache.h"
static int
attrib_type_size(const struct glsl_type *type, bool is_vs_input)
{
- return st_glsl_attrib_type_size(type, is_vs_input);
+ return type->count_attribute_slots(is_vs_input);
}
static int
type_size(const struct glsl_type *type)
{
- return st_glsl_type_size(type);
+ return type->count_attribute_slots(false);
}
/**
+++ /dev/null
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- * Copyright © 2011 Bryan Cain
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "st_glsl_types.h"
-
-/**
- * Returns type size in units of vec4 slots.
- */
-int
-st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- break;
- case GLSL_TYPE_DOUBLE:
- if (type->is_matrix()) {
- if (type->vector_elements <= 2 || is_vs_input)
- return type->matrix_columns;
- else
- return type->matrix_columns * 2;
- } else {
- /* For doubles if we have a double or dvec2 they fit in one
- * vec4, else they need 2 vec4s.
- */
- if (type->vector_elements <= 2 || is_vs_input)
- return 1;
- else
- return 2;
- }
- break;
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- if (type->vector_elements <= 2 || is_vs_input)
- return 1;
- else
- return 2;
- case GLSL_TYPE_ARRAY:
- assert(type->length > 0);
- return st_glsl_attrib_type_size(type->fields.array, is_vs_input) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += st_glsl_attrib_type_size(type->fields.structure[i].type, is_vs_input);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- case GLSL_TYPE_SUBROUTINE:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
- return 1;
- case GLSL_TYPE_ATOMIC_UINT:
- case GLSL_TYPE_INTERFACE:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_FUNCTION:
- assert(!"Invalid type in type_size");
- break;
- }
- return 0;
-}
-
-int
-st_glsl_type_size(const struct glsl_type *type)
-{
- return st_glsl_attrib_type_size(type, false);
-}
+++ /dev/null
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- * Copyright © 2011 Bryan Cain
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __ST_GLSL_TYPES_H__
-#define __ST_GLSL_TYPES_H__
-
-#include "compiler/glsl_types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-int st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input);
-int st_glsl_type_size(const struct glsl_type *type);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __ST_GLSL_TYPES_H__ */