mesa/st: Don't set alpha if ALPHA_TEST is lowered
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 31 Aug 2020 11:09:30 +0000 (07:09 -0400)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Wed, 2 Sep 2020 11:21:33 +0000 (07:21 -0400)
When PIPE_CAP_ALPHA_TEST is zero, the driver does not support alpha
testing, so alpha shouldn't be set. In particular, alpha.enable should
be zero, since logically alpha testing is not used in the ZSA CSO when
it's lowered in the fragment shader key.

Fixes failing asserts in kicad, rvgl, etc with Panfrost since 6afd4ad.
(We could remove the assert in panfrost instead, but logically setting
alpha.enabled on top of lowering the shader seems wrong?)

As Erik pointed out, this should improve CSO cache behaviour.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Icecream95 <ixn@keemail.me>
Tested-by: Urja Rannikko <urjaman@gmail.com>
Tested-by: Robin Murphy <robin.murphy@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 6afd4addefa ("panfrost: Simplify depth/stencil/alpha")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6523>

src/mesa/state_tracker/st_atom_depth.c

index 9e12361f881903b19877c6e7fe0d2fed4b12d81a..c6995812e4ec7e23cfe4ccca727032276c244bcd 100644 (file)
@@ -149,7 +149,7 @@ st_update_depth_stencil_alpha(struct st_context *st)
       }
    }
 
-   if (ctx->Color.AlphaEnabled &&
+   if (ctx->Color.AlphaEnabled && !st->lower_alpha_test &&
        !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
       dsa->alpha.enabled = 1;
       dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);