#include "brw_state.h"
#include "brw_defines.h"
-
-#if 0
static unsigned translate_tex_target( int target )
{
switch (target) {
assert(0); /* not supported for sampling */
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
- case PIPE_FORMAT_U_A8_R8_G8_B8:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- case PIPE_FORMAT_RGBA8888_REV:
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
- case PIPE_FORMAT_U_R5_G6_B5:
+ case PIPE_FORMAT_R5G6B5_UNORM:
return BRW_SURFACEFORMAT_B5G6R5_UNORM;
case PIPE_FORMAT_A1R5G5B5_UNORM:
case PIPE_FORMAT_YCBCR:
return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
-
+#if 0
case PIPE_FORMAT_RGB_FXT1:
case PIPE_FORMAT_RGBA_FXT1:
return BRW_SURFACEFORMAT_FXT1;
+#endif
case PIPE_FORMAT_Z16_UNORM:
return BRW_SURFACEFORMAT_I16_UNORM;
-
+#if 0
case PIPE_FORMAT_RGB_DXT1:
return BRW_SURFACEFORMAT_DXT1_RGB;
return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
case PIPE_FORMAT_SRGB_DXT1:
return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
+#endif
default:
assert(0);
}
}
+static unsigned brw_buffer_offset(struct brw_context *brw,
+ struct pipe_buffer_handle *buffer)
+{
+ return brw->winsys->get_buffer_offset(brw->winsys,
+ buffer,
+ 0);
+}
+
static
-void brw_update_texture_surface( GLcontext *ctx,
+void brw_update_texture_surface( struct brw_context *brw,
unsigned unit )
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ const struct brw_texture *tObj = brw->attribs.Texture[unit];
struct brw_surface_state surf;
memset(&surf, 0, sizeof(surf));
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- surf.ss0.surface_type = translate_tex_target(tObj->Target);
- surf.ss0.surface_format = translate_tex_format(firstImage->TexFormat->MesaFormat);
+ surf.ss0.surface_type = translate_tex_target(tObj->base.target);
+ surf.ss0.surface_format = translate_tex_format(tObj->base.format);
/* This is ok for all textures with channel width 8bit or less:
*/
/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
/* Updated in emit_reloc */
- surf.ss1.base_addr = brw_buffer_offset( intelObj->mt->region->buffer );
+ surf.ss1.base_addr = brw_buffer_offset( brw, tObj->buffer );
- surf.ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
- surf.ss2.width = firstImage->Width - 1;
- surf.ss2.height = firstImage->Height - 1;
+ surf.ss2.mip_count = tObj->base.last_level - tObj->base.first_level;
+ surf.ss2.width = tObj->base.width[0];
+ surf.ss2.height = tObj->base.height[0];
surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- surf.ss3.tiled_surface = intelObj->mt->region->tiled; /* always zero */
- surf.ss3.pitch = (intelObj->mt->pitch * intelObj->mt->cpp) - 1;
- surf.ss3.depth = firstImage->Depth - 1;
+ surf.ss3.tiled_surface = 0; /* always zero */
+ surf.ss3.pitch = tObj->pitch;
+ surf.ss3.depth = tObj->base.depth[0];
surf.ss4.min_lod = 0;
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ if (tObj->base.target == PIPE_TEXTURE_CUBE) {
surf.ss0.cube_pos_x = 1;
surf.ss0.cube_pos_y = 1;
surf.ss0.cube_pos_z = 1;
static void upload_wm_surfaces(struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
unsigned i;
{
struct brw_surface_state surf;
- struct intel_region *region = brw->state.draw_region;
+ struct pipe_surface *region = brw->attribs.FrameBuffer.cbufs[0];/*fixme*/
memset(&surf, 0, sizeof(surf));
surf.ss0.surface_type = BRW_SURFACE_2D;
- surf.ss1.base_addr = brw_buffer_offset( region->buffer );
+ surf.ss1.base_addr = brw_buffer_offset( brw, region->buffer );
- surf.ss2.width = region->pitch - 1; /* XXX: not really! */
- surf.ss2.height = region->height - 1;
+ surf.ss2.width = region->width;
+ surf.ss2.height = region->height;
surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- surf.ss3.tiled_surface = region->tiled;
- surf.ss3.pitch = (region->pitch * region->cpp) - 1;
+ surf.ss3.tiled_surface = 0;
+ surf.ss3.pitch = region->pitch;
} else {
surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
surf.ss0.surface_type = BRW_SURFACE_NULL;
}
/* _NEW_COLOR */
- surf.ss0.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
- brw->attribs.Color->BlendEnabled);
+ surf.ss0.color_blend = (!brw->attribs.Blend->logicop_enable &&
+ brw->attribs.Blend->blend_enable);
- surf.ss0.writedisable_red = !brw->attribs.Color->ColorMask[0];
- surf.ss0.writedisable_green = !brw->attribs.Color->ColorMask[1];
- surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2];
- surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3];
+ surf.ss0.writedisable_red = !brw->attribs.BlendColor.color[0];
+ surf.ss0.writedisable_green = !brw->attribs.BlendColor.color[1];
+ surf.ss0.writedisable_blue = !brw->attribs.BlendColor.color[2];
+ surf.ss0.writedisable_alpha = !brw->attribs.BlendColor.color[3];
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
+ const struct brw_texture *texUnit = brw->attribs.Texture[i];
/* _NEW_TEXTURE, BRW_NEW_TEXDATA
*/
- if (texUnit->_ReallyEnabled &&
- intel_finalize_mipmap_tree(intel, i)) {
+ if (texUnit->base.refcount/*(texUnit->refcount > 0) == really used */) {
- brw_update_texture_surface(ctx, i);
+ brw_update_texture_surface(brw, i);
brw->wm.nr_surfaces = i+2;
}
- else if( texUnit->_ReallyEnabled &&
+#if 0
+ else if( texUnit->refcount &&
texUnit->_Current == intel->frame_buffer_texobj )
{
brw->wm.bind.surf_ss_offset[i+1] = brw->wm.bind.surf_ss_offset[0];
brw->wm.nr_surfaces = i+2;
}
+#endif
else {
brw->wm.bind.surf_ss_offset[i+1] = 0;
}
}
#endif
-
-
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
- .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS,
.brw = BRW_NEW_CONTEXT,
.cache = 0
},
.update = upload_wm_surfaces,
};
-#endif