Note that dcc_alignment = pipe_interleave_bytes * num_pipes * num_banks,
which is greater than the previous open-coded alignment.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
* complicated.
*/
if (surf->dcc_size && config->info.levels > 1) {
+ /* The smallest miplevels that are never compressed by DCC
+ * still read the DCC buffer via TC if the base level uses DCC,
+ * and for some reason the DCC buffer needs to be larger if
+ * the miptree uses non-zero tile_swizzle. Otherwise there are
+ * VM faults.
+ *
+ * "dcc_alignment * 4" was determined by trial and error.
+ */
surf->dcc_size = align64(surf->surf_size >> 8,
- info->pipe_interleave_bytes *
- info->num_tile_pipes);
+ surf->dcc_alignment * 4);
}
/* Make sure HTILE covers the whole miptree, because the shader reads