svga: Use texture_copy_region instead of texture_copy_handle for multisampling
authorNeha Bhende <bhenden@vmware.com>
Wed, 13 Dec 2017 23:02:13 +0000 (15:02 -0800)
committerBrian Paul <brianp@vmware.com>
Mon, 10 Sep 2018 19:07:30 +0000 (13:07 -0600)
This fixes some of tests cases in arb_copy_image-formats and also fixes
SurfaceCopy related errors in vmware.log when multi sampled surfaces are
used.

Tested with piglit, glretrace on windows and linux VM.

v2: As per Brian's comment

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/drivers/svga/svga_surface.c

index bc1212f8302405e862b55639e4d90ce6602c231a..73208cf58ac2c8bac71c2497007657c863b28418 100644 (file)
@@ -170,15 +170,24 @@ svga_texture_copy_handle_resource(struct svga_context *svga,
             unsigned depth = (zslice_pick < 0 ?
                               u_minify(src_tex->b.b.depth0, miplevel) : 1);
 
-            svga_texture_copy_handle(svga,
-                                     src_tex->handle,
-                                     0, 0, zoffset,
-                                     miplevel,
-                                     j + layeroffset,
-                                     dst, 0, 0, 0, i, j,
-                                     u_minify(src_tex->b.b.width0, miplevel),
-                                     u_minify(src_tex->b.b.height0, miplevel),
-                                     depth);
+            if (src_tex->b.b.nr_samples > 1) {
+               unsigned subResource = j * numMipLevels + i;
+               svga_texture_copy_region(svga, src_tex->handle,
+                                        subResource, 0, 0, zoffset,
+                                        dst, subResource, 0, 0, 0,
+                                        src_tex->b.b.width0, src_tex->b.b.height0, depth);
+            }
+            else {
+               svga_texture_copy_handle(svga,
+                                        src_tex->handle,
+                                        0, 0, zoffset,
+                                        miplevel,
+                                        j + layeroffset,
+                                        dst, 0, 0, 0, i, j,
+                                        u_minify(src_tex->b.b.width0, miplevel),
+                                        u_minify(src_tex->b.b.height0, miplevel),
+                                        depth);
+            }
          }
       }
    }