compositor->viewport.translate[2] = 0;
compositor->viewport.translate[3] = 0;
+ compositor->scissor.maxx = compositor->fb_state.width;
+ compositor->scissor.maxy = compositor->fb_state.height;
+
compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state);
compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport);
+ compositor->pipe->set_scissor_state(compositor->pipe, &compositor->scissor);
compositor->pipe->bind_sampler_states(compositor->pipe, 1, &compositor->sampler);
compositor->pipe->set_sampler_textures(compositor->pipe, 1, &src_surface);
compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader);
void *vertex_shader;
void *fragment_shader;
struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissor;
struct pipe_vertex_buffer vertex_bufs[2];
struct pipe_vertex_element vertex_elems[2];
struct pipe_constant_buffer vs_const_buf, fs_const_buf;
r->viewport.translate[2] = 0;
r->viewport.translate[3] = 0;
+ r->scissor.maxx = r->pot_buffers ?
+ util_next_power_of_two(r->picture_width) : r->picture_width;
+ r->scissor.maxy = r->pot_buffers ?
+ util_next_power_of_two(r->picture_height) : r->picture_height;
+
r->fb_state.width = r->pot_buffers ?
util_next_power_of_two(r->picture_width) : r->picture_width;
r->fb_state.height = r->pot_buffers ?
r->pipe->set_framebuffer_state(r->pipe, &r->fb_state);
r->pipe->set_viewport_state(r->pipe, &r->viewport);
+ r->pipe->set_scissor_state(r->pipe, &r->scissor);
vs_consts = pipe_buffer_map
(
vb_start += num_macroblocks[MACROBLOCK_TYPE_BI_FIELD_PRED] * 24;
}
+ r->pipe->clear(r->pipe, 1, a, 1, 0);
r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, r->fence);
pipe_surface_reference(&r->fb_state.cbufs[0], NULL);
unsigned macroblocks_per_batch;
struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissor;
struct pipe_constant_buffer vs_const_buf;
struct pipe_constant_buffer fs_const_buf;
struct pipe_framebuffer_state fb_state;