}
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the depth/z functions we generated above.
+ */
+static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadDepthSpan);
+ rb->GetValues = TAG(ReadDepthPixels);
+ rb->PutRow = TAG(WriteDepthSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoDepthSpan);
+ rb->PutValues = TAG(WriteDepthPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
#if HAVE_HW_DEPTH_SPANS
#undef WRITE_DEPTH_SPAN
#undef WRITE_DEPTH_PIXELS
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the stencil functions we generated above.
+ */
+static void TAG(InitStencilPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadStencilSpan);
+ rb->GetValues = TAG(ReadStencilPixels);
+ rb->PutRow = TAG(WriteStencilSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoStencilSpan);
+ rb->PutValues = TAG(WriteStencilPixels);
+ rb->PutMonoValues = NULL;
+}
+
#undef WRITE_STENCIL
#undef READ_STENCIL