static void
clear_color_buffers(GLcontext *ctx)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean masking;
GLuint i;
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i];
+#if OLD_RENDERBUFFER /* this is obsolete code */
+ swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer,
+ ctx->DrawBuffer->_ColorDrawBit[0][i]);
+#endif
+
if (ctx->Visual.rgbMode) {
if (masking) {
clear_rgba_buffer_with_masking(ctx, rb);
if (mask) {
if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) {
clear_color_buffers(ctx);
- /* clear software-based alpha buffer(s) */
-#if OLD_RENDERBUFFER && 0
- if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
- && ctx->Color.ColorMask[ACOMP]) {
- _swrast_clear_alpha_buffers( ctx );
- }
-#endif
}
if (mask & BUFFER_BIT_DEPTH) {
struct gl_renderbuffer *rb