Provides notification to the VBO modules prior to the first immediate call.
Pairs with FlushVertices()
GLuint NeedFlush;
GLuint SaveNeedFlush;
+
+ /* Called prior to any of the GLvertexformat functions being
+ * called. Paired with Driver.FlushVertices().
+ */
+ void (*BeginVertices)( GLcontext *ctx );
+
/**
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
ASSERT( tmp_offset >= 0 ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
+ \
+ if (tnl->SwapCount == 0) \
+ ctx->Driver.BeginVertices( ctx ); \
+ \
+ /* Save the swapped function's dispatch entry so it can be */ \
+ /* restored later. */ \
tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
tnl->SwapCount++; \
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
vbo_exec_invalidate_state( ctx, ~0 );
void vbo_exec_init( GLcontext *ctx );
void vbo_exec_destroy( GLcontext *ctx );
void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
+
+void vbo_exec_BeginVertices( GLcontext *ctx );
void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
}
}
+void vbo_exec_BeginVertices( GLcontext *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ if (0) _mesa_printf("%s\n", __FUNCTION__);
+// vbo_exec_vtx_map( exec );
+}
void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
{
reset_attrfv( exec );
}
+ /* Need to do this to ensure BeginVertices gets called again:
+ */
+ _mesa_restore_exec_vtxfmt( ctx );
+
exec->ctx->Driver.NeedFlush = 0;
}