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progs/egl: glGenTextures is called too early in xeglbindtex.
author
Chia-I Wu
<olvaffe@gmail.com>
Sat, 2 Jan 2010 13:57:16 +0000
(21:57 +0800)
committer
Chia-I Wu
<olvaffe@gmail.com>
Tue, 12 Jan 2010 02:55:35 +0000
(10:55 +0800)
It should be called after eglMakeCurrent.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
progs/egl/xeglbindtex.c
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diff --git
a/progs/egl/xeglbindtex.c
b/progs/egl/xeglbindtex.c
index 7e35534f8dd1379dd43052c373b00d168b678892..de0ede92ca4458923dc50a47040cdbce2e20a600 100644
(file)
--- a/
progs/egl/xeglbindtex.c
+++ b/
progs/egl/xeglbindtex.c
@@
-79,8
+79,6
@@
make_pbuffer(int width, int height)
printf("failed to allocate pbuffer\n");
exit(1);
}
-
- glGenTextures(1, &tex_pbuf);
}
static void
@@
-114,6
+112,8
@@
use_pbuffer(void)
glTranslatef(0.0, 0.0, -5.0);
glClearColor(0.2, 0.2, 0.2, 0.0);
+
+ glGenTextures(1, &tex_pbuf);
}
}