sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf &&
!sp->depth_stencil->alpha.enabled &&
- !sp->fs->uses_kill &&
+ !sp->fs->info.uses_kill &&
!sp->fs->info.writes_z;
/* build up the pipeline in reverse order... */
struct tgsi_shader_info info;
- boolean uses_kill;
-
void (*prepare)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine,
struct tgsi_sampler *samplers);
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &state->info);
- /* convenience field */
- state->uses_kill = (state->info.opcode_count[TGSI_OPCODE_KIL] ||
- state->info.opcode_count[TGSI_OPCODE_KILP]);
return state;
}