-/* $Id: t_vb_lighttmp.h,v 1.20 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.21 2001/12/19 01:07:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLfloat (*base)[3] = ctx->Light._BaseColor;
GLchan sumA[2];
-
GLuint j;
GLuint vstride = input->stride;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr;
GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr;
- GLchan (*spec[2])[4];
GLuint nr = VB->Count;
GLuint *flags = VB->Flag;
(void) nstride;
(void) vstride;
-
-
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
- spec[0] = Fspec;
- spec[1] = Bspec;
-
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)