For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
#define DD_LINE_STIPPLE (1 << 7)
+#define DD_POINT_ATTEN (1 << 9)
#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps |
- (ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0);
+ (ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0) |
+ (ctx->Point._Attenuated ? DD_POINT_ATTEN : 0);
const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
bool have_wpos = (fprog && (fprog->Base.InputsRead & VARYING_BIT_POS));
GLuint index = 0;
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s\n",
name,
flags,
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
- (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
- (flags & DD_POINT_ATTEN) ? "point-atten, " : ""
+ (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : ""
);
}
#define DD_TRI_SMOOTH (1 << 3)
#define DD_TRI_STIPPLE (1 << 4)
#define DD_TRI_OFFSET (1 << 5)
-#define DD_POINT_ATTEN (1 << 9)
/*@}*/
ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
ctx->Point.Params[1] != 0.0 ||
ctx->Point.Params[2] != 0.0);
-
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- else
- ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
break;
case GL_POINT_SIZE_MIN_EXT:
if (params[0] < 0.0F) {
{
ctx->_TriangleCaps = 0;
- /*
- * Points
- */
- if (1/*new_state & _NEW_POINT*/) {
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- }
-
/*
* Polygons
*/