* change, flushes the vertices and notifies the driver via
* the dd_function_table::CullFace callback.
*/
-static void
-cull_face(struct gl_context *ctx, GLenum mode)
+static ALWAYS_INLINE void
+cull_face(struct gl_context *ctx, GLenum mode, bool no_error)
{
if (ctx->Polygon.CullFaceMode == mode)
return;
+ if (!no_error &&
+ mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCullFace");
+ return;
+ }
+
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.CullFaceMode = mode;
_mesa_CullFace_no_error(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
- cull_face(ctx, mode);
+ cull_face(ctx, mode, true);
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCullFace %s\n", _mesa_enum_to_string(mode));
- if (mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCullFace");
- return;
- }
-
- cull_face(ctx, mode);
+ cull_face(ctx, mode, false);
}