_mesa_make_current().
This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
ctx->height = height;
osmesa_update_state( &ctx->mesa, 0 );
+
+ /* Call this periodically to detect when the user has begun using
+ * GL rendering from multiple threads.
+ */
+ _glapi_check_multithread();
+
_mesa_make_current( &ctx->mesa, ctx->gl_buffer, ctx->gl_buffer );
if (ctx->userRowLength)
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
c->xm_buffer = drawBuffer;
+ /* Call this periodically to detect when the user has begun using
+ * GL rendering from multiple threads.
+ */
+ _glapi_check_multithread();
+
_mesa_make_current(&(c->mesa),
&drawBuffer->mesa_buffer,
&readBuffer->mesa_buffer);
}
}
-#if !defined(IN_DRI_DRIVER)
- /* We call this function periodically (just here for now) in
- * order to detect when multithreading has begun. In a DRI driver, this
- * step is done by the driver loader (e.g., libGL).
- */
- _glapi_check_multithread();
-#endif /* !defined(IN_DRI_DRIVER) */
-
+ /* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);