glsl: Silence warnings when reading from a framebuffer fetch output.
authorFrancisco Jerez <currojerez@riseup.net>
Mon, 12 Feb 2018 23:55:13 +0000 (15:55 -0800)
committerFrancisco Jerez <currojerez@riseup.net>
Sat, 24 Feb 2018 23:28:36 +0000 (15:28 -0800)
Framebuffer fetch outputs are implicitly initialized upon entry to the
fragment shader.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
src/compiler/glsl/ast_to_hir.cpp

index 5acbaa321a9bb37790550294eb60e9d4bca60a2a..badfbe6816f29b51adae4afbc1a5f2d402678a91 100644 (file)
@@ -4017,6 +4017,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
    }
 
    if (var->data.fb_fetch_output) {
+      var->data.assigned = true;
       var->data.memory_coherent = !qual->flags.q.non_coherent;
 
       /* From the EXT_shader_framebuffer_fetch spec: