fprintf(fp, " /* bias_int = 0x%X */", texture->bias_int);
} else if (texture->op == TEXTURE_OP_TEXEL_FETCH) {
/* For texel fetch, the int LOD is in the fractional place and
- * there is no fraction / possibility of bias. We *always* have
- * an explicit LOD, even if it's zero. */
+ * there is no fraction. We *always* have an explicit LOD, even
+ * if it's zero. */
if (texture->bias_int)
fprintf(fp, " /* bias_int = 0x%X */ ", texture->bias_int);
/* In immediate mode, each offset field is an immediate range [0, 7].
*
- * In register mode, offset_x becomes a register full / select / upper
+ * In register mode, offset_x becomes a register (full, select, upper)
* triplet followed by a vec3 swizzle is splattered across
* offset_y/offset_z in a genuinely bizarre way.
*