const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
- GLint img, row, col;
+ GLint img, row;
GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+ const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
if (!depthRow) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- assert(dest);
+ const GLubyte *src = (GLubyte *) texImage->Data +
+ (texImage->ImageOffsets[img] +
+ texImage->RowStride * row) * texelSize;
+
+ _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
- }
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
}