Fixes Detroit: Become Human hang. Also affects World of Warships.
pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)
pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size:
1472628 ->
1473292 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 628 -> 628 (0.00 %)
pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size:
1409716 ->
1410380 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)
Max Waves is lower than it should be because of a null winsys bug.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
return 0;
}
- return 0;
+ int res = 0;
+
+ /* Loops require branch instructions, which count towards the wait
+ * states. So even with loops this should finish unless nops_needed is some
+ * huge value. */
+ for (unsigned lin_pred : block->linear_preds) {
+ res = std::max(res, handle_raw_hazard_internal<Valu, Vintrp, Salu>(
+ program, &program->blocks[lin_pred], nops_needed, reg, mask));
+ }
+ return res;
}
template <bool Valu, bool Vintrp, bool Salu>
void insert_NOPs(Program* program)
{
- if (program->chip_class >= GFX10) {
+ if (program->chip_class >= GFX10)
mitigate_hazards<NOP_ctx_gfx10, handle_instruction_gfx10>(program);
- } else {
- for (Block& block : program->blocks) {
- NOP_ctx_gfx6 ctx;
- handle_block<NOP_ctx_gfx6, handle_instruction_gfx6>(program, ctx, block);
- }
- }
+ else
+ mitigate_hazards<NOP_ctx_gfx6, handle_instruction_gfx6>(program);
}
}