svga: minor code simplification in svga_texture_transfer_unmap()
authorBrian Paul <brianp@vmware.com>
Thu, 25 Aug 2016 22:15:23 +0000 (16:15 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 26 Aug 2016 20:20:19 +0000 (14:20 -0600)
Use the tex variable instead of using svga_texture() again.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
src/gallium/drivers/svga/svga_resource_texture.c

index aff6fb1781dc996a9e648028f694423f9821aea5..1f1a76bb224f0ceb8a66be652703c8ef1c1f9dd7 100644 (file)
@@ -692,8 +692,7 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
 
       svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
    } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
-      struct svga_winsys_surface *surf =
-        svga_texture(transfer->resource)->handle;
+      struct svga_winsys_surface *surf = tex->handle;
       SVGA3dBox box;
       enum pipe_error ret;
       unsigned nlayers = 1;