When an FBO is rendering to a texture (rather than a renderbuffer),
Gallium sets up an internal renderbuffer to handle the rendering, and
copies over enough texture state to make this work.
InternalFormat was missed out, causing glTexCopyImage to take a slow
path unnecessarily.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41263
Signed-off-by: Simon Farnsworth <simon.farnsworth@onelan.co.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
rb->Width = texImage->Width2;
rb->Height = texImage->Height2;
rb->_BaseFormat = texImage->_BaseFormat;
+ rb->InternalFormat = texImage->InternalFormat;
/*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
/*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/